from typing import Any, List, Literal

from ....utils.class_registry import register_class

from ..character_base import ElementalSkillBase, PhysicalNormalAttackBase

from ...action import Actions

from ...consts import DamageElementalType, DieColor

from ...struct import Cost

from .tartaglia_4_1 import (
    HavocObliteration as HO_4_1,
    TideWithholder as TW_4_1,
    Tartaglia_4_1 as Tartaglia_4_1,
    AbyssalMayhemHydrospout_4_1 as AMH_4_1,
)


# Skills


class FoulLegacyRagingTide(ElementalSkillBase):
    name: Literal["Foul Legacy: Raging Tide"] = "Foul Legacy: Raging Tide"
    version: Literal["3.7"] = "3.7"
    damage: int = 2
    damage_type: DamageElementalType = DamageElementalType.HYDRO
    cost: Cost = Cost(elemental_dice_color=DieColor.HYDRO, elemental_dice_number=3)

    def get_actions(self, match: Any) -> List[Actions]:
        """
        create object then attack
        """
        return [
            # Tartaglia need to create the status first, otherwise cannot
            # receive the damage increase
            self.create_character_status("Melee Stance", {"version": self.version}),
            self.attack_opposite_active(match, self.damage, self.damage_type),
            self.charge_self(1),
        ]


class HavocObliteration(HO_4_1):
    name: Literal["Havoc: Obliteration"] = "Havoc: Obliteration"
    version: Literal["3.7"] = "3.7"
    ranged_damage: int = 4


class TideWithholder(TW_4_1):
    version: Literal["3.7"] = "3.7"


# Talents


class AbyssalMayhemHydrospout_3_7(AMH_4_1):
    version: Literal["3.7"] = "3.7"
    only_active_character: bool = False
    cost: Cost = Cost(
        elemental_dice_color=DieColor.HYDRO,
        elemental_dice_number=4,
    )


# character base


class Tartaglia_3_7(Tartaglia_4_1):
    name: Literal["Tartaglia"]
    version: Literal["3.7"] = "3.7"
    skills: List[
        PhysicalNormalAttackBase
        | FoulLegacyRagingTide
        | HavocObliteration
        | TideWithholder
    ] = []

    def _init_skills(self) -> None:
        self.skills = [
            PhysicalNormalAttackBase(
                name="Cutting Torrent",
                cost=PhysicalNormalAttackBase.get_cost(self.element),
            ),
            FoulLegacyRagingTide(),
            HavocObliteration(),
            TideWithholder(),
        ]


register_class(Tartaglia_3_7 | AbyssalMayhemHydrospout_3_7)
